Gigabyte releases BIOS updates to remove a backdoor in the firmware of over 270 motherboard models that could let hackers install malware when the PC restarts 新北收購筆電

新北收購筆電

Nvidia’s RTX 4080 and 4090 GPUs are amazing performers. They are also amazingly expensive, starting at $1,200 and $1,500 and going way up for cards from partners like MSI, 新北收購筆電gigabyte, and Asus. The 4080 is nearly twice as expensive as the original $699 MSRP for the RTX 3080.

These price hikes are caused in part by pandemic-era concerns like supply chain snarls and inflation and partly by a cryptocurrency-fueled boom (now over, blessedly) that encouraged a network of scalpers to snap up every single high-end GPU they could. Also at play was a lack of competition and the increasing cost and complexity of building gigantic, monolithic chips on cutting-edge manufacturing processes. Today, AMD is trying to solve the latter two problems with the launch of its Radeon RX 7900 series GPUs.

At $899 and $999, the RX 7900 XT and RX 7900 XTX are still objectively expensive—but because they’re not a further escalation over the starting price of the RX 6900 XT, both cards are what pass for a bargain in today’s GPU market. If you’re looking for cards that can consistently handle 4K gaming at 60 fps and higher, these GPUs do it for less than Nvidia’s latest, and they’re good enough and fast enough that they’ll hopefully start driving Nvidia’s prices down a bit, too.

But Nvidia still retains some key advantages that complicate an easy David-and-Goliath narrative. These GPUs don’t quite feel like a Ryzen moment for AMD’s graphics division—a turning point where a scrappy AMD manages to make a big dent in the market share of an entrenched, complacent competitor. But if you can actually find them for their starting prices, they’re the first sign we’ve had in a while that some relief is coming for high-end-but-price-conscious PC gamers.

The RX 7000 series is the third version of the RDNA GPU architecture, also occasionally referred to as “Navi,” after the codenames of the GPU chips themselves. RDNA 3 doesn’t add anything that feels as significant as RDNA 2’s ray-tracing support, but AMD has added plenty of extra hardware and made important under-the-hood changes.

The most significant is a new chiplet-based approach, similar in concept to the one AMD uses for its Ryzen CPUs. Rather than building the entire GPU die on one manufacturing process—increasing the die’s size and therefore the chances that some or all of it could be defective—AMD is building the main Navi 3 GPU die on a 5 nm TSMC manufacturing process and a series of smaller memory controller dies (MCDs) on a 6 nm process. These chips are all linked together with a high-speed interconnect, which AMD says can transfer data at speeds of up to 5.3 terabytes per second.

The main graphics compute die (GCD) contains most of the hardware you think of when you think of a GPU—compute units, shaders, ray-tracing hardware, the media encoding and decoding block, and display output. Both the 7900 XTX and XT use the same Navi 31 GCD, but the XTX runs at higher clocks and has more CUs and stream processors enabled. The XTX has 96 CUs and 6,144 stream processors, while the XT has 84 CUs and 5,376 stream processors. Both cards represent a jump up from the Navi 21 die used in the RX 6900 series, which maxed out at 80 CUs and 5,120 stream processors (and that’s before you account for other performance-boosting improvements).

The MCDs all include a single 64-bit memory controller and 16MB of AMD’s Infinity Cache, and they demonstrate the advantages of a chiplet-based approach. The 7900 XTX has a 384-bit-wide memory bus and 96MB of Infinity Cache, where the 7900 XT has a 320-bit bus and 80MB of cache; to accomplish this, all AMD has to do is remove an MCD. The exact same MCDs can be reused up and down the stack with all of the different RDNA 3 GCDs that AMD chooses to release, from low-end products with a single MCD up to midrange GPUs that use between two and four. Defects in MCD dies won’t require the larger, more complex GCDs to be thrown out or binned, and vice-versa.

In the realm of all-new features for RDNA 3, there are three things of note. First, the GPUs include new AI accelerators, which could be useful both for the plethora of AI-assisted content creation that has sprung up in the last year and for AI-assisted upscaling (if AMD chooses to implement it in some future version of its FSR upscaling algorithm; both DLSS and XeSS use AI for upscaling, but FSR 2.0 doesn’t).

Second, the video encoding and decoding block supports hardware-accelerated encoding for the AV1 video codec, just like the RTX 4000 series and Intel’s Arc GPUs. This should be useful for both content creators and streamers who want to stream higher-resolution video or video at the same resolution while using less bandwidth.

And third, the “Radiance Display Engine” adds DisplayPort 2.1 support to the GPUs. Monitors that take full advantage of DisplayPort 2.1’s extra bandwidth don’t really exist as of this writing, but when they do, RDNA 3 GPUs will be able to drive 4K displays at up to 480 Hz and 8K displays at up to 165 Hz.

新北收購筆電

▲HTC與技嘉合作推出首款為VIVE Cosmos而生的電競筆電「AORUS 15G」。(圖/HTC提供)

記者姚惠茹/台北報導

宏達電(HTC)今(13)日宣布,攜手技嘉(新北收購筆電gigabyte)推出結合VIVE Cosmos系列及首款預先整合VIVE Cosmos虛擬實境系統的VR電競筆電組合「Cosmos Series x AORUS 15G」,配有替VR高階玩家所設計的專屬虛擬實境模式VR mode,可以一鍵進入VR模式。

宏達電台灣區總經理陳柏諭表示,為了讓玩家能夠擁有更完整的VR體驗,更快速進入VR 世界,並讓VIVE Cosmos系列能發揮最佳的體驗成果,特別與技嘉科技聯手打造專屬於VR玩家的電競筆電,不僅是具有最強大效能及絕佳影音體驗的個人電腦,更是未來串連5G世界最佳利器。
 
技嘉科技移動產品事業中心副總經理陳俊丞表示,不同於其他電競筆電僅強調顯卡及規格,新北收購筆電gigabyte專精於頂級和專業的電競遊戲筆電,而VR遊戲隨著5G世代的到來,以及各家遊戲開發廠的相繼投入,勢必成為驗證筆電實力的重要戰場。

陳俊丞指出,HTC是虛擬實境的前瞻領導廠商,很高興這次能透過AORUS筆記型電腦與HTC合作,在GAMING和CREATOR領域軟硬體結合,結合攜帶便利的筆電真機械軸鍵盤及高更新率電競面板,並搭載技嘉獨家專利的散熱系統及人工智慧軟體引擎,相信在VR的內容運算上一定是如虎添翼。

新北收購筆電

▲為VIVE Cosmos而生的電競筆電「AORUS 15G」。(圖/HTC提供)

宏達電表示, 經過VIVE與AORUS雙方研發部門幾近苛求的反覆測試,找出最適合VR虛擬實境環境的設定與配置,並領先業界帶來一鍵開啟「專屬VR模式」的獨家設計,搭配HTC VIVE、HTC U20 5G等新世代產品,完美呈現PC-VR的串流。 

技嘉表示, 效能筆電上有許多繁複的使用模式(Power Scheme)可供選擇,但許多使用者並不清楚這些模式,更遑論在使用哪些特定程式時,該切換到哪種模式,但技嘉認為使用者不應該煩惱這些問題 ,為了解決使用者痛點,技嘉推出世界第一台搭載AI人工智慧的效能筆電 。

技嘉指出, 這次的「Cosmos Series x AORUS 15G」針對專業電競設計全新外型,搭配全金屬霧面機身、真機械式鍵盤、一體成型設計的觸控板,並在觸控板左上配有指紋辨識功能,更搭載玩家喜愛的全彩背光鍵盤並客製專屬HTC VIVE圖案及桌布。 
 
上市資訊方面,「Cosmos Series x AORUS 15G」上市提供15吋高效能版本,即日起至9月30日搭配VIVE Cosmos享組合優惠價89890元(原價93890元),搭配VIVE Cosmos Elite享組合優惠價96890元(原價100890元),單機建議售價為70990元。

此外,即日起至8月31日在HTC VIVE網路商店選購「Cosmos Series x AORUS 15G」可獲贈HTC VIVE網路商店配件優惠券1,000元,門市選購還可搭配振興券加碼活動,再享振興券3,000元可兌換4,000元加碼優惠,並特別與PChome 24h購物合作加碼贈送「AORUS M3遊戲滑鼠」。

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